I dance on an elevator while traveling to the second miniboss. Saves less time then the first one since I need to warp after the cutscene anyway. Cutscene interrupted the Elephant genie. Got the second key with blue polarity instead of red polarity. Spiral kicks open key chests insanely quickly. I don't know why that works, but hey 130 frame timesave. Despawned the elevator's hitbox by hitting its switch at a specific time. Tiara This piece lets Shantae do a 'twirl' after a dash move, which sends Shantae flying in the air with whatever speed the dash move currently has her at. As if that weren't enough, if you hit an object or enemy in midair with this thing, you can jump out of it the same way you can with an item, which is used a few times to get some items early.Ĭuffs This piece lets Shantae do a dash move if you stand still for a few seconds, which deals fives times the amount of damage a hair whip does. In addition to that, it's three times as powerful as a hair whip, allowing Shantae to completely annihilate any enemy that doesn't have fixed damage values. This is highly useful, since it can be gotten out in about 4 frames, which is far faster then hair whipping. Sash The crown jewel of the Fighter's Gear, this piece allows Shantae to do a 'Spiral Kick' after a up kick, which instantly cancels her upwards momentum and turns her movement into a diagonal one.
Tested on VBA 1.7.2 (as merged files created with goombafront) and M3 Movie Player ( this version, as a separate goomba.gba and roms), both gave me the same results.Oh hey, the Fighter's Gear is actually used now! Anyway, the Fighter's Gear is comprised of four different items, of which each set of two is 'linked', IE they can't be used effectively without each other.īoot This piece allows Shantae to do a neat up kick, which looks really cool and deals twice the amount of damage a hair whip does. Legend of Zelda: Link's Awakening DX v1.2: Same as Pokemon Gold. Disabling SGB borders or changing "Other Settings>Game Boy" mode fixes this problem. Pokemon Gold: State does not autoload at start (or game crashes and restarts?), no SGB border. Going to "Other Settings" and setting "Game Boy" to "GB" fixes this issue. Pokemon Red: SGB border is gone, graphical glitches (saved state in settings, coming back to menu results in black screen). Here are the results of what was happening after: I saved a state somewhere in the game, selected 'autoload state' and restarted Goomba. It has very different behavior depending on the rom and other Goomba settings. I found a bug with the 'autoload state' function. If you use the ez flash iv client, you only get 32 Kilobytes. Thanks a lot for this, this made my day.ĮDIT 3: I replicated the issue where you get garbled graphics/freezings when you are about to run out of SRAM space.ĮDIT 4: EZ4-64.exe combined with GBATA lets you use 64 kilobytes SRAM in ez flash iv. super game boy fun at handheld.Īlso i will edit this post for bug reports/tests etc.ĮDIT: Exit to Ez Flash IV main menu works perfect.ĮDIT 2: Savestate function saves and loads fine. This way i can change the palette at every level of these games and it looks great. It is easy to convert these codes to hexadecimal. I mainly want this as i like using these (Have a look at the "Super Game Boy" section) and there are more codes at Super Game Boy Magazine. It has background, window, object 1 and object 2 from 0 to 3 with 6 digit hexadecimal. Any chance you can add this like the one kuwanger's has? Only thing i am missing is custom palette option. i am enjoying 60 fps on detective conan gbc game. I am play testing the new release and it is great so far.